Turn 8

Player Actions
Albatros (Jon) Research x2
Fokker (Klaus) Research x2
Halberstadt (Mike) Research x2
Pfalz (Ian) Design, Bank

Not much visible happens this turn in terms of actions.

Halberstadt plays Job Offer, stealing Pfalz's Talented Engineer.

Pfalz does a Design action, only to have Fokker play Prototype Crashes, cancelling it.

All the research actions did have one visible effect -- the discard deck has been reshuffled. Note that the Ace: So-and-so events are now in effect null events, since all of the aces are already in play. (You can still kill or turn an ace with the appropriate event, of course.)

Pfalz's Bank action rolls a '4'.

On to awarding contracts, the order remaining as last turn, Albatros (14 Effectiveness + 2 for von Richthofen), Pfalz (13+1), Fokker (11+1), Halberstadt (10+1).

Albatros again rolls a '2' for contracts, but again von Richthofen boosts that to '4', resulting in 8 contracts. Alas, Albatros has only 7 factories, so seven more points is what he scores.

Pfalz, having had his share of knocks earlier, rolls a '6', adjusted to '7' for his ace, and receives 6 contracts, reduced to 5 because of factory capacity.

Fokker rolls '2', adjusted to '3' for his ace, getting 1 contract. (Sorry, Klaus -- I know I'm never going to hear this end of this....)

Halberstadt rolls '6', adjusted by his ace to '7', getting 2 contracts. All contracts are fulfilled.

In the War Status phase, Pfalz plays America Program, which raises his factories by 4, everyone else's factories by 2, and adds a dieroll ('4') to Available Contracts.

Fokker reveals that Pfalz' latest design has reached a Dead End, and removes the Thick Wings and Streamlining from Pfalz' technology display.

The War Status card drops German morale by 3, and Allied morale by 5 (including the technology bonus since Albatros has a better design than the Allies). Four more contracts are available.

Next turn is guaranteed to be the last turn (because the Allied Morale will drop at least one during the War Status phase), and there are plenty of contracts available. There's roughly a 50-50 shot that Germany will lose the war -- recall that Germany loses if both morale markers drop to zero -- with the possibility of concomittant inflation

May the best company win, and good luck to all in the final dash!

Game Stats
Allied Effectiveness 13
German Morale 3
Allied Morale 1
Inflation 20%
Contracts Available 29

Player Stats
  Score Bank Effectiveness Factories Technologies Other Markers Cards in Hand
Albatros (Jon) 20 3 14 9 +2 Better Engine
+2 Better Engine II
+1 Ailerons
+2 Streamlining
+2 Fast Climber
Talented Engineer [reroll Design]
Ace: von Richthofen [+2]
+2 Fast Climber/Friends in High Places
+? Triplane/Design Dead End
+2 Cantilevered Wing/Victory in the East
Fokker (Klaus) 4 15 11 9 +1 Ailerons
+2 Streamlining
+2 Thick Wings
+2 Cantilever Wings
+2 Agile
Ace: Boelcke [+1] +1 Ailerons/Total War
+? Triplane/Allied Offensive
+? Monoplane/Friends in High Places
Halberstadt (Mike) 12 0 10 13 +2 Better Engine
+2 Dual MGs
+1 Ailerons
0/+2/0/0 Triplane
Talented Engineer [reroll Design]
Ace: Udet [+1]
+? Monoplane/Socialist Unrest
+2 Cantilevered Wing/Shoddy Construction
+2 Better Engine/Design Dead End
+2 Streamlining/Accidents Will Happen
+1 Welded Steel/Ace: Udet
+2 Streamlining/We Need Better Machines!
Pfalz (Ian) 17 8 13 9 +2 Better Engine
+1 Ailerons
Ace: Goering [+1] +? Monoplane/Friends in High Places
+? Triplane/Fire!
+3 Metal Construction/America Program
+3 Metal Construction/Friends in High Places
+? Monoplane/Allied Offensive


Dave Townsend (townsend@patriot.net)
06-Feb-2007